Play a retro version of tic-tac-toe (noughts and crosses, tres en raya) against the computer or with two players.
PlayerPlayer 1 ()0
Tie0
ComputerPlayer 2 ()0
1P
2P
Tic-tac-toe is a three-by-three grid, two symbols and a solved game: with correct play from both sides it always ends in a draw. That is not a flaw. It is why the game survives — it is short enough to play a hundred times and simple enough that both players can see exactly where they went wrong.
Its ancestor is Roman, a game called terni lapilli played on the same grid with three counters each. The version with nine free squares is the one that ended up in every school exercise book.
No. With correct play from both sides every game is a draw. Wins only come from an opponent's mistake.
Yes — X has more forcing options and can only lose by error. But a correct O still draws every time.
One move that creates two separate ways to make three in a row. Your opponent can only block one of them.
255,168 distinct games, which reduce to a much smaller number of meaningfully different positions once symmetry is taken into account.